This is good because your teammates can get their gadgets and ammo whenever they need which can be very vital, imagine the objective being attacked and two teammates throw a lethal and can directly resupply their lethal and throw it again because the briefcase is already there ready to use. It is also a good idea to throw the briefcase at the objective/bomb site if it is captured by your team and if not it, it should be put in a place where it is easily accessible to your other teammates. When you are playing Runway you should focus on being in the back or defending the objective/bomb site in order to support teammates and snipe enemies. Refills on ammunition and gadgets make the fight fairly harder for weaker Rogues. Runway is heavily reliant on her weapons and gadgets, but she still proves to be a useful support Rogue. Unless the fight can be handled or the win is guaranteed, Runway shouldn't run right into the enemies' faces. Runway's perks make her gunplay more effective and her use of utility somewhat more beneficial, but her survivability is at the bare minimum, with her only protection being rare armor. Though her focus is more on gunplay, Runway can use the Trip Mine to hold objectives/for defensive play and the Semtex to breach objectives/for offensive play. The Semtex is used as a tool to make quick work of enemies, whether they are behind cover, dodging your gunfire in a gunfight, defusing the bomb, etc. The Trip Mine is mostly placed at corners where enemies are most likely to come from, protecting against enemies that flank through the backlines, or even protect the bombsite or objective. Runway is the only Rogue in the game to have explosive gadgets as both her lethal and utility. Having two primary weapons allows Runway to have appropriate weapons in the right situations on the spot. Though, it's more useful in respawn game modes (depending on the player's death ratio), whereas having infinite ammunition in single-life game modes is useless. This is useful to have, as the team will have more equipment than the enemy team. Runway's briefcase grants two people on her team (including herself) infinite ammunition and refills their gadgets if they are on cooldown. The P12K is tied in second with the Executioner for having the longest range, the third-best handling, and the fastest reload time of any pistol at the base tier. It has a slower fire rate than the Tyr, but it has a longer range, better handling, and a larger mag size. The LR15 Fullbody is the most second damaging weapon in the game dealing, 80 damage to the body and 150 to the head. "The LR15 Fullbody is a brutal bolt-action sniper rifle." Because of its damage and range, this brings it down to be the slowest firing AR. This weapon also has the furthest range in the AR category, reaching up to 22 meters in its base state, then 31 when fully upgraded. The Hydra is the most damaging assault rifle, downing most enemies with four body shots or three headshots. Runway is equipped with an assault rifle and a sniper rifle. "The Hydra is a large caliber, fully-automatic assault rifle that deals massive damage over long ranges."
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |